Turing Tumble

Let’s find out how computers work !

In homage to Alan Turing, one of the fathers of modern computing, Turing Tumble is a brand new logic and thinking game where young people must solve puzzles by building ballpoint computers. Using ramps, crossovers, bits, interceptors, cogwheels and binary wheels, the young person builds various models of ball-bearing computers that can produce sequences, carry out logical operations, count, execute additions, subtractions, multiplications, divisions and much more!

The game takes the form of a large, almost vertical board into which small colored plastic pieces can fit. These parts play the role of logic gates, memory but also wires transmitting information and energy. At the top, we arrange the marbles, red on one side, blue on the other. These are the balls which, by cascading up and down the board, make the pieces move. A ball arriving at the bottom triggers the departure of the next ball by a clever mechanism connecting the bottom to the top of the board. Each enigma is a puzzle: a starting situation and a set of usable pieces are proposed. How to place the pieces on the board to achieve the desired result? This result can be an alternation of colored balls on arrival, or a position of the pieces whose orientation on the board changes as the balls pass. For the first four puzzles, only one type of piece is used, and we gradually discover how to guide the marbles on the board.


On the menu:

  • From 2 75-minute in-school workshops.
  • Number of 60-minute workshops limited to 6, 8, 10 or 12 weeks extracurricular.

Objectives at the elementary level:

  • Interpret a diagram to create registers on the board.
  • Distinguish and store in binary an integer between 0 and 7.
  • Construct and describe a simple sequence of moving mechanical parts.
  • Understand how to create a programming sequence like Alan Turing imagined a computer.

Objectives at the High school level:

  • Development of a relevant approach to the programming language.
  • Formulation of hypotheses or possible solutions.
  • Adequate implementation of the IT and mechanical approach.
  • Appropriate interpretation of the problem.
  • Relevant use of scientific and technological knowledge through programming strategies.

Our needs

  • Five teams must be created before the science animator arrives.

Important information

  • A minimum of two in-school groups is mandatory.
  • A maximum of 20 young people per extracurricular group.
  • Profaqua takes care of supplying the 5 Turing Tumble kits.

Additional charges

  • Travel costs (minimum $ 25) based on distance apply.
  • During 75-minute in-school workshops, if there are more than 4 groups on the schedule, the workshops will be spread over more than one day and transportation costs will be adjusted accordingly.
  • A fee of $60 will be charged if there is a delay of more than 90 minutes between two workshops.



Date (Please provide at least 2 dates, and if you have any restrictions for certain days of the week.)

Schedule (Please provide the full schedule of your school classes and if you prefer morning or afternoon. Note that a minimum of 5 minutes is required between workshops.)*

Is this reservation part of a MEES measure? *

If the previous answer is yes, please indicate what measure.

Special requests

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